AI Insights · Timothy · January 2022
Top Down Games Performance on Unified Platform in Central America for Q4 2021
Explore the performance metrics of the top 5 top-down games in Central America during Q4 2021, including downloads, revenue, and active users.
The fourth quarter of 2021 saw notable performances from the top 5 top-down games on a unified platform in Central America. The data provided by Sensor Tower reveals intriguing trends in weekly downloads, revenue, and active user counts for these popular games.
Clash Royale from Supercell experienced impressive growth in both revenue and user engagement. Weekly revenue peaked at approximately $244K in early December, while weekly downloads surged to about 373K by the end of December. The game maintained a robust user base, with weekly active users increasing steadily from 6M to over 10M throughout the quarter.
Among Us! by InnerSloth LLC showed a mixed performance. Weekly revenue remained relatively low, peaking at around $2.9K in late December. However, the game saw a significant increase in weekly downloads, reaching approximately 252K in late December. Active user numbers fluctuated but ended the quarter at around 534K.
Phone Case DIY from Crazy Labs had no revenue data available but demonstrated strong engagement in terms of downloads and active users. Weekly downloads saw a significant rise, peaking at about 354K in mid-December. The game also recorded a substantial increase in weekly active users, reaching over 828K by the end of the quarter.
Magic Tiles 3: Piano Game by Amanotes Pte. Ltd. showed consistent performance. Weekly revenue peaked at around $2.3K in late December, while weekly downloads fluctuated, peaking at approximately 167K in mid-October. The game maintained a stable active user base, with numbers hovering around 900K towards the end of the quarter.
Lastly, Paper Fold by AI Games FZ saw moderate performance. Weekly revenue remained minimal, with occasional peaks at $18. Weekly downloads fluctuated significantly, peaking at around 261K in late November. Active user numbers showed a similar trend, ending the quarter at approximately 554K.
These insights, sourced from Sensor Tower, provide a comprehensive view of the top-down games' market dynamics in Central America during the fourth quarter of 2021. For more detailed analytics and insights, visit Sensor Tower.